C# 3D positioning with arbitrary range
I'm making a space game and need a way to position my objects. Even though
a vector3, using doubles, would probably be enough range, it would be very
cool to be able to position them with infinite range. So I was wondering,
anyone knows of a C# library for this? Couldn't find one myself, but
mainly because I didn't really know what to Google.
Thanks a lot!
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